Project
When Mark decided to create a model, I immediately offered to help in the design. One of the requirements was the ability to exercise realistic.
Given the space available - a 2.5 m long wall to a depth of 25cm - I drew three possible solutions, set in three different periods and places in the USA.
- The path to represent a town crossed by a main line, which are connected in some industries. The setting is thought the East Coast during the '60s.
- The path B reproduces the end of a branch line, which are connected in some industries with a fairly standard configuration of tracks. The prevalence of "Grain Elevators" brings to mind the Midwest, during the '70s.
- The path C is a typical small town in southern California with a line through the main, the theme of this track is the shipment of citrus fruits and other perishables, which require the use of refrigerated wagons. Set in the early '60s there was the possibility the reproduction of a typical loading dock blocks of ice, which were meant to keep controlled the temperature inside the carriages.
Eventually, after a lot of talk about which was the best, Mark opted to carry a plastic shelf with two floors, connected by small staging yard furniture that allow parceggio and transshipment of trains from one floor to another. The prototype is chosen
ATSF, set in Arizona in the 70s. This will enable you to be able to physically interchange wagons between Mark, the future of plastic C & NW Alex Corsico and my building plastic SP.
The Deck is a A previous design of the track, with some modifications. Deck 2 is a plausible expansion of Deck 1, which still offers Dichroic capability. Both Deck
have the drawstring or mobile staging yards at each end that allow you to switch between trains and traffic to and from the food industry joined together to the line.
The theme of the model is of course the exercise realistic with a particular focus on shunting of wagons joined together in various industries, freight, car cards and orders set by the load, which adds that touch of unpredictability, in a small space , to provide different opportunities for play both in solitary up to a maximum of three people.
Denny